Analyze the manifestation of "new mythism" in "The White Snake: The Origin" from the perspective of new media
DOI:
https://doi.org/10.54097/n0sv5891Keywords:
New mediaAbstract
With the development of the Internet, digital technology has increasingly become one of the manifestations of imaging technology. As a relatively successful animated film, "The White Snake: The Origin" showcases the phased achievements of the continuous development of the digital age. This article takes the animated film "White Snake: The Origin" as a case and starts from the perspective of new media to explore the creative logic and cultural representation of "new mythism" in the digital age. This paper mainly focuses on three major directions. Firstly, starting from reconstructing the traditional narrative structure under new media technology, it discusses the significance of establishing a database and reconstructing myths through nonlinear narratives for the reconstruction of traditional myths. Secondly, by analyzing the participatory production model, it is explained how this model breaks the traditional myth of the single production model. Ultimately, through the translation and processing of cultural symbols, it explains how this film animation presents and expresses cultural symbols in a new way from the perspective of new media. This article ultimately explains that the essence of new mythism is the reproduction of traditional myths empowered by technology, which expands the boundaries of myths, but at the same time generates the risk of the dissolution of traditional myths.
Downloads
References
[1] Luo Fang. "Medium" after the era of immersive experience [J]. The influence of southeast spread, 2025, No. 246 (02): 81-85. The DOI: 10.13556 / j.carol carroll nki DNCB. Cn35-1274 / j. 2025.02.001.
[2] The concept of "Collective Intelligence" holds that audiences participate in narrative production through methods such as fan creation and mixed editing videos, forming a "cross-media narrative ecosystem".
[3] Henry Jenkins. "Convergence Culture: Where Old and New Media Collide" (2006).
[4] Yu Sicong, Xu Ruixiang. Aesthetics, Technology and Subjectivity: A Threshold Exploration of Embodied Aesthetics in Film Images under Digital Technology [J] Southeast spread, 2024, No. 242 (10): 73-76. The DOI: 10.13556 / j.carol carroll nki DNCB. Cn35-1274 / j. 2024.10.011.
[5] Sun Yaqiao. Research on the Construction of Female Images in the "White Snake" Series of Animated Films from the Perspective of Cross-media Narrative [D] Shandong University, 2023, DOI: 10.27272 /, dc nki. Gshdu. 2023.002421.
[6] Xu Shuang, Meng Ying. From Cultural Prototypes to Era Mirrors: The Modern Rewriting of Mythological Motifs and the Continuation of Cultural Spirit within the Narrative Framework of Chinese Animation [J/OL] Journal of North University of China (Social Sciences Edition):1-9.
[7] Yang Xiaoqin Research on the Subjectivity Construction of Female Characters in Animated Films: Taking Walt Disney Animated Films and Chinese Animated Films as Examples [D] the Communication University of China, 2023, DOI: 10.27483 /, dc nki. GBJGC. 2023.000164.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Journal of Education, Humanities and Social Sciences

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.